Although the lore of Fallout was created by another developer, Bethesda has since contributed additional contributions that fans enjoy exploring.
Even though Bethesda Game Studios has owned the Fallout franchise for a long time, they haven’t made every game in the series. However, they have had a huge effect on the story of the series.
Both Fallout 3 and Fallout 4 tried to take the series in new directions, which could be good or bad. One of the most clear ways they did this is by adding new groups like the Minutemen, new characters like Three Dog, and a lot of background information. Here are a few of the new things that Bethesda has added to the story of Fallout over the years.
The East Coast Enclave
Fallout 2 ends with the destruction of the Enclave on the coast of California. Fallout 3 shows that many people made it out of the Poseidon Oil Rig before it blew up. They would take over Raven Rock, a military base in the woods outside of Washington, D.C., in the end. Colonel Augustus Autumn would be in charge of them here.
John Henry Eden would be the head of this branch of the Enclave, even though he is just a robot who acts as the Enclave’s front man. It exists to spread propaganda. Eyebots send radio addresses across the wasteland in order to get the local survivors to back it.
Galaxy News Radio & Three Dog
Even though Galaxy News Network was shown in the original Fallout intro, players didn’t find out about their radio broadcasting section until Fallout 3. After the war, Three Dog would use Galaxy News Radio’s old equipment to send his own radio programmes all over the Capital Wasteland. He did this to rally support for what he called the “good fight.” This is done through PSAs, music, news stories, and radio plays.
Three Dog loves the Brotherhood of Steel and what they are trying to do in the Capital Wasteland. This is similar to how the old Galaxy News Network backed the U.S. government and its questionable acts right before World War I.
Synths & The Institute
The first time Synths and the Institute were talked about was in “The Replicated Man” questline in Fallout 3. But Fallout 4 brought them both back in a big way and made them a big part of the main story. The Institute is mostly an extension of the Commonwealth Institute of Technology, which was a group of scientists in Boston before the war.
Here, they try to change what’s going on in the wasteland above by doing a wide range of trials with questionable morals. The Institute is clearly playing its own game in the world after the war. Whether it’s sending supermutants into the area or making bots to replace key members of the Commonwealth.
The Dunwich Cult
Lovecraftian horror was first added to the story in Fallout 3, which was the first game in the series to do so. This is done through the Dunwich cult, which is a strange religious group from before the war that worships an entity called Ug-Qualtoth that seems to be evil. In Fallout 3, the Dunwich building and its DLC, Point Lookout, as well as Fallout 4’s Dunwich Borers. There are references to them.
We don’t know much about what the group does. But they seem to hold sermons to honour their god and even sacrifice people in its name.
The East Coast Of Former America
Before Bethesda took over the series, most of the Fallout games took place in the west of the United States. This changed with Fallout 3 and 4, which took place in Washington, D.C. and Boston, respectively, on the East Coast of the United States. The Capital Wasteland was once the capital of the United States. It is now a highly irradiated hellscape full of mutant monsters and even the psychopathic remains of the U.S. Government.
On the other hand, the Commonwealth isn’t quite as empty, but it has its own troubles. In the area, groups like the Minutemen, the Railroad, the Brotherhood of Steel. And the Institute have all set down roots, and small towns have sprung up in between.
Children Of Atom
The Children of Atom are a religious group that formed after World War II. Like the Hubologists in San Francisco, they worship things that have to do with the atom, like nuclear power, radiation, atomic bombs, and so on. They try to spread the word about “Atom” and his power in the Capital Wasteland, the Commonwealth, and even in Far Harbour.
When you first meet them, they seem like a calm group, but by the time of Fallout 4. They have split up into many smaller groups, some of which are more dangerous than others.
Pittsburgh is just one of the many new places that Bethesda has added to Drift Boss game since they took over. The once-bustling and productive city was first seen in Fallout 3’s DLC, The Pitt. Now, it is just a skeleton held up by slave labour.
Ishmael Ashur, a former Brotherhood of Steel soldier, rules the city with an iron hand. He says that the city will be free of sickness and mutated horrors one day. But it won’t be any time soon. As part of the Expeditions: The Pitt update, the area also shows up in Fallout 76.
Aliens have always been a part of the Fallout games, but it wasn’t until the Mothership Zeta DLC for Fallout 3 that players got a good look at who and what these aliens are. In it, aliens kidnap the Lone Wanderer, along with a few other people. And give them the mission of getting away from their alien masters.
In later games, Bethesda added to the alien presence in the Fallout world with things like the Cabot family, whose insanity and unusually long lives are caused by contact with aliens, and the Interloper, a mysterious Lovecraftian creature that can be found in the Lucky Hole Mine.