If you’ve been waiting for Resident Evil Village to play on your computer, Capcom fixed it

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If you bought Resident Evil Village On a PC, but you delay playing it due to horrible performance issues, you might be lucky. More than three months after the release of the port Capcom has released an update fix DRM – related performance issues; and by Eurogamer, it also seems to have solved a larger performance problem. Before the patch Eurogamer reports a frame rate of over 100 frames per second is about 30 frames per second in certain scenes, making the PC version of the game playable significantly worse than the console version. The update also includes support for AMD’s scaling technology, which will help improve your frame rates even more if you’re received a supported video card.

Both pointed to possible problems with DRM (although this has not been confirmed by Capcom) outlets such as Eurogamer and a good amount reviewers on the game’s Steam page (although it’s worth noting that the game still has “overwhelmingly positive” Steam reviews overall). Some players noticed connections, stuttering, and fps drops, mainly in battle with either enemy killing or damage. Like Eurogamer taken into account, these are not quite ideal times to meet the performance of the game.

What was worse for Capcom was that the pirated version of the game did indeed work much better Eurogamer and Digital foundry. Plaster released by a pirate who goes to the Empress The game’s DRM removal tool also fixed a report of performance issues, meaning people who paid for the PC port had a worse experience than both pirates and console players.

Digital foundry is a comparison between the pre-patch, patch, and pirated versions, which you can view below. It gives a good overview of things for those of us who hadn’t had the misfortune to play the DRM-blocked version – to my eyes the stuttering is so noticeable that it looks almost like a deliberate effect (similar to Cuphead stops for a moment after the attack has ended). Shooting zombies with a shotgun causes the entire game to freeze before the snout flash is even off the screen, and encountering one of the game’s maidens turns the game into a slideshow.

The update also added support for the site AMD’s FidelityFX Super Resolution technology, which allows users to maintain reproducible frame rates while using higher resolution. Technology achieves this by rendering the game with lower resolution and then increasing the desired resolution accordingly. Nvidian DLSS, although the two techniques achieve this in very different ways. The Nvidia version uses artificial intelligence that runs on special hardware included in its newer graphics cards with AMD technology algorithmically magnifies frames who have been anti-alias. Digital foundry also dives deep into the effect of FSR Resident Evil Villageimage speed and image quality in the video above.

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