It’s not for everyone, but this is the title of the release that the PS5 deserves – Technology News, Firstpost


I was somewhere around the overgrown ruins, on the edge of the first biomass, when the tremor began to take hold. I remember saying something like, “I feel a little light. Maybe I should turn around. “

Suddenly there was a terrible roar around, and the screen was full of huge bats almost showing up – all sweeping, screaming, and diving around me. And the sound (mine, though) exclaimed, “Holy hell, what are these animals of hell?”

Another cycle, another useless death and I was all ready to get furious.

“No no. Calm down,” I said to myself, channeling the late great Hunter S Thompson, whom I often and very shamelessly formulate and plagiarize, “Learn to enjoy the loss.” And frankly, when you lose your appearance and feel as good as it does Return On the PlayStation 5, it’s not bad. Not bad at all.

Screenshot of Returnal.  Sony's interactive entertainment

Screenshot of Returnal. Sony’s interactive entertainment

Finnish video game developer Housemarque’s Return tells the aforementioned astronaut who crashed on the planet of Atropos in addition to a few flashes of memory and a broken ship log to tell him how and why he got there. By researching the biomes (six in total) and picking up the data records, rhymes, and discarded remains of other astronauts (who quickly discover that Selene herself is from a different cycle), you begin to compile her story.

Before we get into the game, or indeed its brutal difficulty, a very pertinent thing needs to be done: The ninth generation of games will finally feel like it has come to us, and no one is allowed to say otherwise. Return will come almost six months after the global launch of the system – almost three months after its launch in India – and that will ultimately make the PS5 a must. Off, this game should have followed the arrival of the PS5 for several reasons.

Sure, it looks good, but then it’s not the only (or first) game that runs at 60 frames per second and includes beam tracking. When Sony’s latest game console was released in India in February, I thought so “For an audiovisually rich and touching gaming experience that extends beyond teraflop, accuracy and frame rate, you’ll find it hard to find a better device to play on than the PS5.”

From the moment the opening video is played and the game drops you uncharacteristically into the protagonist Selene’s space shoes and the deep end, respectively, all of this feels very cinematic. ReturnThe system’s 3D sound Tempest Engine beautifully brings to life a tone that is just as passionate and proactive.

Screenshot of Returnal.  Sony's interactive entertainment

Screenshot of Returnal. Sony’s interactive entertainment

Whether the ambient sounds are softer and louder depending on how far you are from their source (hearing a thunderous sound sounds like a great example) or that beeps do a much better job than visuals when they tell you where an impending threat is coming or even an occasional popping ghostly rumble, sound design is spotless and improved much better with the technology available.

The DualSense controller also arrives at parties and almost immediately attracts comparisons to the haptic work done by the Asobi team at the Japanese studio. Astro playroom. From a mild rain breaker – something that really adds tension instead of serving to relaxation – to the varying setback of different weapons and always to the satisfying ‘Chuk’ sound it gives when the backup source cooling is complete, this is a high quality immersion.

The fact that the L2 trigger serves a dual function that allows for a primary fire (when pulled halfway) and an alternative fire (when pulled all the way back) is just a icing on the cake and another small way the PS5 enhances the gaming experience. And when it comes to improving the quality of life, the PS5’s solid-state drive keeps things comfortable and fast at restarting the game every damn time you die – which happens pretty often.

And over time, between this lineup, you’ll find yourself fighting the entire phallus of monsters that seem to be the offspring of the imagination of HR Giger and HP Lovecraft. Not only are the monsters beautifully rendered, but their neon decorations and bright energy balls that they shoot out look good. It is, of course, until they collide with you.

Housemarque made its name with arcade-type shooters like Resogun, Nex Machina and Alienation, and that spirit remains in the arcade, in the form of a bullet hell battle Return. This, the developer’s first AAA tour, is in every way a roguelike with a strong narrative element.

Sure, you’ve got yourself through your character (which returns to the beginning of your cycle), crawling through dungeons at procedurally created levels, but it feels a lot more epic than the basic person. There is something very vascular Alien the movies being played here, and Selene evokes at least a transient comparison to Ripley.

In terms of gameplay itself, the core mechanics are absolutely solid. The fight is intuitive and satisfying (when you get it right) and the flow is largely efficient. The really fascinating game mechanics that add a whole new level of strategy come in the form of a risk / reward system for upgrades.

Screenshot of Returnal.  Sony's interactive entertainment

Screenshot of Returnal. Sony’s interactive entertainment

Return offers a range of these in the form of objects, consumer goods, equipment, malignancies and parasites. FYI, a malignant is an infected object that gives you a buzz but it causes your suit or weapon to malfunction, while a parasite, as the name suggests, will catch you and give you a buzz, but can also harm you in different ways (think longer cooling times for alternative fire or damage every time you fall).

Unlike most games where you try to retrieve every armor, weapon, or health you find, selectivity is the name of the game here, and taking or ignoring a particular upgrade can mean the difference between subsequent cruise episodes, working through them, or just dying. And when you get back to the top, there’s only the smallest equipment, like a melee weapon or ether (that can be used to either clean up malicious upgrades or unlock a small number of permanent abilities) that will stay with you. Also, there doesn’t seem to be any way to level up or skill up, which means you just have to improve the game to move forward. There is no way or slider around it to make your life simpler.

Make no mistake about it, Return is a hard old slogan, and therefore what you read is an ” ongoing review ” rather than a direct review. The fact that I haven’t been able to complete the game because of the rather cruel difficulty that best best supports me at the moment. It’s probably wisest not to hit it in the bush. The full review will be posted as soon as I finish the game.

Screenshot of Returnal.  Sony's interactive entertainment

Screenshot of Returnal. Sony’s interactive entertainment

Before making this unfinished assessment, there is one last thing that needs to be resolved. Return looks good, plays great, and its bread crumbs show a cracking story to reveal. However, such a game can be awful, just like anything has ever been done with the Software.

PS5 games cost Rs 4999. We have known this for over a year. This type of game, which infuriates, frustrates, and ultimately annoys most players before coughing as much as joy, is not for everyone’s taste, especially at that price point. And what’s worse, it can turn away players who don’t usually attend roguelike games but potentially love Return.

Perhaps Housemarque should have offered a demonstration so that potential buyers would know where they are going and that those on the fence can see if they could enjoy it. Maybe they should have included a difficulty setting to make the game easier. In any case, Finnish developers have stayed in their arms and thrown down their gloves. The only time to tell is if the business is worth the change. So far, it’s definitely a blistering title that often puts on a pulse sport and evokes a lot of pain, joy and shades from everything in between. More importantly, it’s the first real demonstration of the features of the PS5 that I think it does Return forced to play.

It’s just a shame I’m so terrible at the moment.

Game revised on PlayStation 5. Review code provided by the publisher.



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