Ratchet and Clank are back, and this time they have to save reality itself from disintegration. Prepared to be one of the greatest PlayStation 5 Ratchet and Clank: Rift Apart and Clank: with proud flashy graphics of the year: Rift Apart’s main intrigue surrounds dimensional transfer, which uses the console’s high-speed SSD to move the player seamlessly from one world to another.
The upcoming third-person shooter adventure features improved lighting, beam tracking, and a targeted 60 frames per second performance mode as the galactic duo planet-hop defeats the evil Dr. Nefarious. The new title, developed by Insomniac, arrives on June 11, 2021 and raises the story of the 2013 article Ratchet & Clank: Into the Nexus.
A new female Riv called Lombax is also playable in addition to the huge arsenal of Burst Pistol, Topiary Sprinkler and Shatterbomb. Most importantly, Rift Tether can take you through the anomalies of Ratchet and Clank to move around the world.
Want to know more? Read everything we know about Ratchet and Clank: Rift Apart.
[Update: Sony’s latest State of Play gave us a fresh look at some Ratchet and Clank: Rift Apart gameplay. Keep scrolling to see it for yourself and find out more.]
Ratchet and Clank: Rift Apart: What You Need to Know
- What is it? New Ratchet and Clank game and sequel to Into the Nexus
- When can I call it? June 11, 2021
- What can I call it? PlayStation 5
Ratchet and Clank: Rift Apart Release Date
Ratchet and Clank: Rift Apart will be released on the 11th. June 2021 as the exclusive PlayStation 5.
The game was first unveiled at the PlayStation 5 demo on June 11, 2020 (exactly a year before its release). This is the twelfth game in the series to date, and the original debut on PS2 in late 2002. It is also the longest gap in franchise release history in five years.
Ratchet and Clank: Rift Apart trailers
15 minutes of gameplay
During the most recent space on April 29, Sony gave us the best overview of Ratchet and Clank: Rift Apart.
The game footage featured some of Ratchet’s new moves, such as his line and wall action abilities, as well as the playability of the newly introduced Rivet. They both have an incredible arsenal of weapons and equipment, both with new equipment and returnable franchise rivets.
All of these weapons and tools are designed to feel unique DualSense haptic feedback and adaptive triggers. Insomniac Games takes advantage of the PS5’s SSD speed to load entire levels whenever a dimensional fracture opens, it’s not just a simple arena change.
You can check out the new game material in its entirety below:
The Ratchet and Clank: Rift Apart trailer was released on April 26 and officially introduced Rivet, the female Lombax we’ve gotten a glimpse of earlier. Rivet is a playable character in addition to both Ratchet and Clank, you can see him in action below:
Game demo trailer
We saw a glimpse of the game footage after the announcement trailer, but this was then expanded in a seven-minute extended game demo at Gamescomin Opening Night Live August 27, 2020, which we will focus on here.
The expanded Pelidemo began with surgery when Ratchet and Clank return to Megalopolis and pointed out that they still have time to finish Dr. Nefarious. A set of Goon-4-Less attacks that lead to real gameplay. Fuzzy-eared Lombax and his robot seeker pass through the city, destroying enemies with a selection of new weapons and a formerly trusted OmniWrench.
Eventually, in the face of Dr. Nefarious, Ratchet damages the former “Dimensionator,” causing numerous cracks, thus transporting creatures from other worlds to his own. Ratchet and Clank drive the Impure until an opening appears and push them through the same sizing jump cycle shown in the announcement trailer. See it below:
Premiere at PlayStation 5 in June 2020, the announcement trailer takes us to a prehistoric planet (possibly Sargasso) until Ratchet and Clank suddenly break through the dimension. Clank points out that “the dimensions collapse into each other” before a group of robots follow, starting to shoot pairs.
Ratchet pilots steer the anthropod to safety, and are only thrown through different dimensions – reminiscent of Megalopolis and Torre IV – and end at Ardolis, where Lombax takes a bunch of pirates already in the battle against Kraken. There’s also another planet in the Rift-jumping series where Ratchet drives the dragon at night through traffic – however, this doesn’t seem to resemble any of the previously identified planets in the series.
The trailer ends when Clank is separated from Ratchet during a pirate ship explosion, in which a small robot falls through a crack, and only a female Lombax welcomes him to a planet ruled by Dr. Nefarious. See it below:
Ratchet and Clank: Rift Apart news and rumors
We’ve gathered the latest news and rumors surrounding Ratchet and Clank: Rift Apart, below.
State of Play reveals new gameplay and strengthens photo mode
Ratchet and Clank: Rift Apart was the primary focus a Sony’s situation in April 2021, giving us brand new game material (you can check it out in the trailer section above).
The game footage was a feast for the eyes; Ratchet and Clank: Rift Apart seems to be a pretty great PS5 game and also technically impressive – Insomniac Games takes advantage of the PS5’s SSD speed to load entire levels whenever the dimensional gap opens, it’s not just a simple arena change.
In the material, we got to see some of Ratchet’s new moves, such as his line and wall action abilities and the game’s newly introduced Rivet, a female Lombax, which also gives players control. They both have an incredible arsenal of weapons and equipment, both with new equipment and returnable franchise rivets.
You will also be able to appreciate the range of your weapons more than your eyes. All of the weapons and tools in the game are designed to feel unique DualSense haptic feedback and adaptive triggers.
And of course, as you would expect in this beautiful game, there will be a photo mode. It seems to offer plenty of options for getting the perfect picture, including the ability to set your characters, change their looks, apply filters, customize lighting, and more.
Insomniac Games also revealed a number of accessibility options for Ratchet and Clank: Rift Apart during the April state. Accessibility options include simplified access; camera features such as sensitivity sliders and shake sliders to help reduce screen vibration during gameplay; changeable game speed mode; possibility to connect edge plates; exchange and assist in battle; manage DualSense features and more.
The game mode doesn’t dive into any of these profound things, but it was said that they will be explored further in the future, no doubt beyond the brief glance shown on the screen.
Ratchet and Clank: Rift Apart has a new playable character: the female Lombax Rivet. Rivet is an opponent from another dimension, and has his own bone to pick up with Dr. Nefarious. This is only the second in a female Lombax performance series – Angela Cross previously appeared on PlayStation 2’s Ratchet & Clank: Going Commando in 2003.
Where on the timeline does Rift Apart take place?
Interestingly, Rift Apart is not a sequel to the 2016 restart. Instead, the game was confirmed on Gamescom Opening Night Live 2020 following Ratchet and Clank: Into the Nexus, which was launched on PlayStation 3 in 2013.
“This is canonically a sequel to Ratchet & Clank: Into the Nexus – 2013, but it’s an independent adventure,” Marcus Smith, creative director at Insomniac, explained.
“So even if you’ve never played Ratchet and Clank, you can get to it and understand it and enjoy it. For hardcore fans, we have a lot of nods … you’re going to see a lot of returning characters and planets and see them all in a whole new ‘multidimensionality.’ in the light. “
Rift Apart uses the innovative features of the DualSense Ps5 controller. Talking PelitRadar, game manager Mike Daly explained how DualSense gives the team “new powerful tools to take the unique personality of each weapon even further”.
“Adaptive triggers not only give us another channel to feel the weapons are unique, in some cases they allow for extra functionality,” Daly told GR. “Partially pulling the trigger or giving a feather gives us a way to add nuances to weapon operations that just weren’t possible before the trigger itself couldn’t give feedback.
“It’s much more intuitive to get this secondary function directly on the trigger than players learn the different buttons for it. That’s why it’s much easier to get into the battlefield and implement advanced strategies without having to think about controls.”