The Microsoft Flight Simulator PC now has huge performance improvements

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Microsoft Flight Simulator is getting the biggest update ever on your computer thanks to a new patch that offers significant performance improvements. The game has been notoriously demanding since its release last year, but the team behind the simulator has been with a strong focus on improving CPU and memory usage. PC players can now download the latest update and it should improve frame rate on different hardware.

I’ve been testing the update over the last couple of weeks on my own computer equipped with the Intel Core i9-11900K and Nvidia GeForce RTX 3080 Ti, and the improvements are amazing even on top devices. I use Microsoft Flight Simulator to benchmarks during GPU reviews and in the same section that flies across Seattle, my frame rate has risen by an average of 45 frames per second to 68 frames per second. That’s a leap of more than 50 percent with ultra-settings enabled at 1440p.

Even flying over areas like New York sees impressive improvements, and my plane now manages to reach an average of 80 frames per second in an area that is typically a very demanding part Microsoft Flight Simulator. The improvements are so surprising that I have had to double and triple check your settings to make sure I was really running everything.

Flying over New York now feels much better.

Overall, the game now feels much smoother with fewer random fps drops than before. It should also be much more playable over a wider hardware area. Asobo, developer Microsoft Flight Simulator, demonstrated an older system game on the Intel Core i7-9700K and RTX 2060 Super earlier this month. Microsoft Flight Simulator jumped from about 30 frames per second to an almost solid 60 frames per second on this computer with the patch, and CPU and memory usage also dropped significantly.

“We’ve written a lot of engine parts … to get maximum performance from the sim,” Asobo CEO Sebastian Wloch said earlier this month. The team has worked primarily on CPU optimization, and it has clearly been a success.

All of this has been achieved without moving to DirectX 12 as well. Although the DirectX 12 version Microsoft Flight Simulator will be released today on the Xbox Series X / S, the PC version will remain in DirectX 11. This leaves the door open for even greater improvements in the future.

The upcoming transition to DirectX 12 will also allow Asobo to enable beam tracking in the game. Effects should include better water, enhanced shadows, and the usual reflections found in ray-traced games. Asobo has not yet confirmed when Microsoft Flight Simulator switches to PC DirectX 12.

“All of the performance improvements are due solely to improving the simulator,” Wloch confirmed earlier this month. “The PC hasn’t yet migrated to DirectX 12, the team is still working on it. It may bring further improvements or not. “

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