The Xbox game The Vale takes sound to the medieval world


False: The shadow of the crown, a sound-based adventure game from indie studio Falling Squirrel, is available for Xbox and PC today for $ 19.99. The game has been developed in collaboration with the National Institute for the Blind in Canada and is designed for blind and partially sighted players.

Players move around in a medieval setting with Alexina, the king’s blind second heir, on her way to border areas as enemy soldiers attack her caravan. Left alone, Alex must travel the country, find weapons, learn spells, and fight enemies without appearing.

In addition to the menus, which are presented as text and audio description, the only graphics Fake are colored spots floating over a black screen. The behavior of the spots changes according to what happens in different scenes; they turn blue and fall during the rain or mimic floating coals when Alex collides with a burning village.

Without visual information, the player must listen to the sounds of the environment as they move. The game is based on 3D sound, so headphones are required. You move toward the rumble of metal to find a blacksmith, or toward small scratches and grabs to find rats to strangle in the inn’s basement. During battle, you raise your shield or turn your sword to the right, left, or forward, depending on where you hear the enemy.

I played for about an hour Fake On a PC. I’m not blind, but I found several elements of the game refreshing. The games are easily confused with games with a lot of controls on the front, so it was nice to have a sound in my ear to explain what the buttons are and when. It was also handy to close my eyes when the rain animation started to get me moving, something I can’t do in most games.

Voice activity and voice planning are lively and serve as both storytelling tools and navigation tips. When you choose between side tasks, you make your decisions based on the vignettes of the conversations instead of reading through the text walls. Certain elements, such as inventory management and weapon upgrades, have been simplified in a way that doesn’t sacrifice the game’s RPG feel.

There are a few things that could be done Fake more easily accessible, such as redirectable controls and subtitles. While it is made for visually impaired people and is making progress in this area, there are players who are both visually impaired and non-visually impaired and who benefit from these options.

Fake is hopefully a sign of the coming blind accessibility games. Addictive and immersive games that abandon traditional game mechanics mean versatility for all types of players.

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