What is a cross-game?
While authentic ownership and resellability are big things that gamers and developers talk about if you’re thinking of gaming NFTs, there is 1 major advantage that doesn’t obtain nearly enough attention: an effective two-way marketing incentive.
That’s where the cross-game really stands out – when ever games can instantly identify other game’s assets, and What is a cross-game build their own meaning of those in-world. This does not involve importing 3D IMAGES models in one game in to another, it simply involves studying simple key/value pairs and other data that may be small enough to be stored on-chain. This can be a web3 way of leveraging cross-game assets, and it can be done for a wide range of levels, from wallet checks to simple reputation (similar to reading a great API), all the way up up to complete dialogue woods based on prior choices that players make in other video games.
Cross Video game (Japanese: | Hepburn: Kurosugemu) is a soccer manga series by Mitsuru Adachi that ran in Weekly Shonen Sunday from 2005 to 2009 and won the 54th Shogakukan Mangote Award just for Boys’ Category in 2009. Viz Media contains licensed both the manga series and a year-long anime adaptation that started out airing completely. Think The Wonder Years + The Healthy with more soccer.